Included in the box is a plastic mat with two brown footprints, which helps players properly position themselves in relation to the sensor bar. The rattle part can be unscrewed from the top of each maraca for quieter play. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an ultrasonic transmitter mounted on its cord this allows the system to triangulate the position of each maraca. In the Dreamcast version, each maraca has a cord which is plugged into a bar that lies in front of the player's feet. As this was an expensive process, it had to be reworked for the home version. Magnetic sensors were used to determine their position. The original arcade game used red maraca controllers modeled after their in-game design. There are 25 challenges total, separated into five stages. These goals include having to reach a certain letter grade or to pass a certain score while playing a song. Along with this, the home version has features which can be unlocked, such as alternate sound effects and downloadable songs.įinally, a Challenge mode has been added, where the player is given specific goals in order to proceed through stages. Also included in Party mode is the Battle game, where two players compete to score high combos and knock out their opponent, and the Couples game (known as "Love Love" in Japan), where two players play through a song to test their "compatibility". The home game also adds a Party mode, with minigames such as Guacamole (pronounced and played much the same as " Whac-A-Mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). Initially, six songs are available in this mode, while more can be unlocked by playing the Arcade or Challenge modes. Original mode is the same game, except that instead of being limited to three songs in each stage, the player gets to choose from any song in the game that has been unlocked. In the Dreamcast port, this version of the game is playable as Arcade mode. If the player does well enough on each stage, an additional Special stage is enabled, where three of the more challenging songs are made available. Each stage has three songs to choose from. In the original arcade game, the player is given two or three stages to play through, depending on how the options are set. Sometimes a stick-figure (named "Pose") appears on the screen holding its maracas in a certain position the player has a second or two to match the figure's pose for points. Occasionally a long line of dots will flow into a spot and the word "Shake" appears, telling the player to continue shaking his maraca rapidly there. If both maracas are shaken in that location, the player gets an "Amigo" bonus. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning "shake high," two yellow meaning "shake middle," and two green meaning "shake low." Blue dots will appear in the center of this circle and move towards the spots as soon as the blue dot touches a spot, the player must shake a maraca at that location. If the player does well, the scene around Amigo (usually a concert or a dance) will attract more people and become more vividly animated if the player does poorly, characters leave and eventually all that's left is Amigo alone, looking sad. The player is represented on-screen by Amigo, a Brazilian monkey. As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. Samba de Amigo is played with a pair of maracas. Gameplay Gameplay of the primary game mode on the Dreamcast version The game also features non-Latin pop songs.Ī sequel, Samba de Amigo: Party Central, which is focused more on popular music genres in general, was released on the Nintendo Switch and Apple Arcade as Samba de Amigo: Party-To-Go on Augand will be released on the Meta Quest 2 and Meta Quest Pro as Samba de Amigo in late 2023. The music is made of primarily popular Latin music songs rather than common or traditional samba. Samba de Amigo draws on Latin American culture and its gameplay involves the player using controllers shaped like maracas to match a series of patterns displayed on-screen. A port for the Wii was also developed by Gearbox Software and Escalation Studios and released in 2008. The game was released in arcades in December 1999, and for the Dreamcast video game console in 2000. Samba de Amigo ( サンバDEアミーゴ, Sanba de Amīgo) is a rhythm game developed by Sonic Team and published by Sega.
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